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Client / Server programming - generic steps to start a server or a client
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Client/server network programming requires a server running on one machine to listen and answer requests and one or more clients running either on the same machine or different machines connected to the server through a network.
Creating a client involves less steps:
Most modern environments offer classes, components, beans, Active-X controls.. libraries.. to abstract this process but it's good to know the basic steps that happen behind the scenes in case you get an error message 'Cannot bind socket'.. 'port already in use'.